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Unlike Mouse this module does not aim at full compatibility with Moose's surface syntax, preferring instead to provide full interoperability via the metaclass inflation capabilities described in "MOO AND MOOSE".
For a full list of the minor differences between Moose and Moo's surface syntax, see "INCOMPATIBILITIES WITH MOOSE".
A person who loves to find out local information and engrain themselves in the local culture when they travel. Local was conceived with one thing in mind to connect travellers going to a destination with locals at the destination to find out local information to make a holiday, business trip or day trip a more enjoyable one. We have a great guide explaining how to use Local Moo that you can see here.
Step 1: Search for a Local Moo'er in the city you are visiting Step 2: Read their profile, reviews and watch their video or look at their photos Step 3: Click the "Chat With Me" Button Step 4: Pay Step 5: Start asking questions How do I start my chat with the Moo'er?
Any:: Moose will load Mouse normally, and Moose in a program using Moose - which theoretically allows you to get the startup time of Mouse without disadvantaging Moose users.itself is a no-op, since we generate metaclasses that are already immutable, and users converting from Moose had an unfortunate tendency to accidentally load Moose by calling it.There are several methods that you can define in your class to control construction and destruction of objects.If you want a full object system with a rich Metaprotocol, Moose is already wonderful.But if you don't want to use Moose, you may not want "less metaprotocol" like Mouse offers, but you probably want "no metaprotocol", which is what Moo provides.
If Moo detects Moose being loaded, it will automatically register metaclasses for your Moo and Moo:: Role packages, so you should be able to use them in Moose code without modification.